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Owlet / PEPI engine

·160 words

Overview
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RoleDurationPlatformTeam sizeGraphics API
Graphics Programmer16 weeksWindows + Steam Deck8 Programmers, 3 Designers, 3 ArtistsDX12/DXR

Owlet is an RTS game developed using the PEPI custom engine. I worked as a graphics programmer in the team, building the foundation of the PEPI renderer(first 8 weeks) and then collaborationg with one more graphics programmer to build the tools demanded by our artists for the game and optimizing the performance of the renderer(for 8 more weeks). The PEPI renderer was built on top of my Hybrid RayTracing renderer, making use of some of its features.

Goals
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  • Experiencing working in a larger team of programmers
  • Developing tools requested by other disciplines in the team
  • Contributing to building a fully working game engine, later to be used in making a game

My Contributions:
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PEPI Engine Renderer
·266 words
DX12/DXR renderer built specifically for RTS games

Links:#

Owlet Trailer

Owlet Itch Page

DEPIS
Author
DEPIS
Professional Dumbass

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