Overview#
This was my second project in my second year at BUAS, a deferred hybrid ray tracer I have built on top of a basic PBR DX12 renderer(which was my first project of Y2), using DXR.


Features#
Deferred rendering
PBR materials
Soft Shadows
Ambient occlusion
Reflections

Implementation#
I have also made an article about the technicalities. You can check it out here if interested:

