↓ Skip to main content
Background Image
  1. Projects/

DXR Hybrid Ray tracer

·93 words

Overview
#


This was my second project in my second year at BUAS, a deferred hybrid ray tracer I have built on top of a basic PBR DX12 renderer(which was my first project of Y2), using DXR.

alt text

alt text

Features
#


  • Deferred rendering

  • PBR materials

  • Soft Shadows

  • Ambient occlusion

  • Reflections

alt text

Implementation
#

I have also made an article about the technicalities. You can check it out here if interested:

Implementing a Hybrid Ray Tracer with DXR
·3170 words
My journey with learning how to implement a Hybrid Ray Tracer using DXR and DX12.
DEPIS
Author
DEPIS
Lost my head somewhere.

Related

2D Ray Tracer
·100 words
2D Ray-Tracing renderer
Implementing a Hybrid Ray Tracer with DXR
·3170 words
My journey with learning how to implement a Hybrid Ray Tracer using DXR and DX12.
Galactic Goo
·62 words
Puzzle-platform game made with UE5