Overview#
This was my second project in my second year at BUAS, a deferred hybrid ray tracer I have built on top of a basic PBR DX12 renderer(which was my first project of Y2), using DXR.

Goals#
Further exploring ray tracing concepts and learning how to use DXR
Getting to understand and implement a deferred renderer
Getting to write an article on about it
Exploring a modern rendering technique

Features#
Deferred rendering
PBR materials
Soft Shadows
Ambient occlusion
Reflections

Implementation#
I have also made an article about the technicalities. You can check it out here if interested:

