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DXR Hybrid Ray tracer

·117 words

Overview
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This was my second project in my second year at BUAS, a deferred hybrid ray tracer I have built on top of a basic PBR DX12 renderer(which was my first project of Y2), using DXR.

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Goals
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  • Further exploring ray tracing concepts and learning how to use DXR

  • Getting to understand and implement a deferred renderer

  • Getting to write an article on about it

  • Exploring a modern rendering technique

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Features
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  • Deferred rendering

  • PBR materials

  • Soft Shadows

  • Ambient occlusion

  • Reflections

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Implementation
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I have also made an article about the technicalities. You can check it out here if interested:

Implementing a Hybrid Ray Tracer with DXR
·3171 words
A cool project I made
DEPIS
Author
DEPIS
Professional Dumbass

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