| Duration | Platform | Team size | Language |
|---|---|---|---|
| 8 weeks | Windows | Solo | C++ |
Overview#
My very first project at BUAS in Year 1. A 2D RTS tank game, rendered on the CPU and making use of an Open GL template to display the image.

Goals#
- Getting exposed to some basic concepts involved in game development, like AI implementation, sprite rendering and collision detection

Features#
- The player can select and control the actions of the units
- Unit grouping
- Enemy AI and individual tank AI
- Unit local collision
- Procedural map generation, with rivers, valeys and forests


