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2D RTS

·94 words
DurationPlatformTeam sizeLanguage
8 weeksWindowsSoloC++

Overview
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My very first project at BUAS in Year 1. A 2D RTS tank game, rendered on the CPU and making use of an Open GL template to display the image.

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Goals
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  • Getting exposed to some basic concepts involved in game development, like AI implementation, sprite rendering and collision detection

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Features
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  • The player can select and control the actions of the units
  • Unit grouping
  • Enemy AI and individual tank AI
  • Unit local collision
  • Procedural map generation, with rivers, valeys and forests

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DEPIS
Author
DEPIS
Professional Dumbass

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·110 words
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